Health

Health is a game mechanic that appears as an entity's status of survival.

Player
It has 22 segments, giving a total of 22 health to the player. The first five segments are red, with the rest being an orange group of six, a yellow group of six, and finally a green group of five.

When the player's health falls to or below 5 (red segments only), the bar will start to flash to show that the player is at low health and should be cautious of attacks. If the player's health reaches 0, the bar will appear completely empty and the player will explode into pieces, failing the level.

Losing health is permanent for the duration of the level and cannot be regained (unless the player is in a platforming level where Hearts exist). The only way to get health back is to restart the level.

Enemy
Enemy have bigger portions of health due to the high damage from an attack that would instantly kill players. Depending on the tier of the enemy, the health range may be extreme depending on difficulty.

Bosses, on the other hand, have a heavy amount of health to prevent instantly killing them with end-game weapons and abilities, which calls for a long-lasting fight.