Difficulty Scale

Difficulty Scale is an option in Jetshift that allows the player to control how hard the level they're playing is. Usually, difficulty options are set so the player can start out easy, and then work their way up higher on the scale to the top. The difficulty scale currently ranges from Normal to Master, with Normal being the lowest and Master being the highest.

Normal
Normal Mode is the easiest mode in the game. It allows for enemies to have their calmest behaviour, least health and least damage. Because it is the easiest mode in the game, some features will have restricted usage, or disallowed entirely.

ALLOWED ITEMS

 * Overhaul

Expert
Nightmare Mode is the hard mode in the game. It buffs the enemies in levels to have more health, aggressive behaviour and more damage. Some items will have unlimited use in this mode as it is a higher scale from Normal, but some will still be disallowed.

ALLOWED ITEMS

 * Slaughter EX
 * Ninja Star
 * Strength

Master
Master Mode is the hardest mode in the game. It increases the stats of enemies to the absolute max, giving them a very heavy amount of health, highest damage output (some attacks will instantly kill the player) and their most aggressive behaviour. Some items will be exclusive to this mode and cannot be used in Normal or Expert. All items will be allowed for use in this level of difficulty.