Damage Reduction

Damage Reduction (or DR for short) is a mechanic in Jetshift that acts as defence for enemies/bosses. Depending on the strength of the damage reduction, damage inflicted upon the enemy will be decreased, or negated entirely. At 100% damage reduction, all damage is negated, rendering the entity invincible.

The arithmetic for damage reduction: damage = round(other.damage - ((other.damage / 100) * damage_reduction)) = Total Damage Output For example, if a weapon used deals 30 damage to an enemy with 60% damage reduction: damage = round(30 - ((30 / 100) * 60)) = 12 total damage When the enemy has 100% damage reduction: damage = round(9999 - ((9999 / 100) * 100)) = 0 damage In some cases, some weapons will stop working at high levels of damage reduction, rendering them useless unless another item boosts the damage, as long as the damage reduction is under 100%.